Sunday, May 3, 2015

Mortal Kombat X Review

Well on April 14th the users of Xbox One, Playstation 4 and PC were graced with the new installment of Mortal Kombat. Most of the story and bits of content was kept truly hush hush but still Netherrealm leaked information by accident by displaying information about the kombat packs showing that some characters were in fact going to be playable. Now keep in mind everyone was apparently supposed to read the comic books before the game. In my opinion though, I feel that was lazy and an excuse to not give us a worthy Storyline that felt rushed, giving the good guys an excuse to be over-powered while the bad guys were weak at best.

I felt in the game there should have been more content to a 3-4hr long storyline. Not everyone has time or money to read the comics and were left feeling empty and like their $60 went to some waste. (I feel worse for people who paid 160+) Now keep in mind the online modes and towers are very fun to play but the factions feel a bit half baked. Something I would have liked was even more playable characters. Sindel, Kabal, Striker and the others who make only a cameo appearance could have been a delight to MK fans to have and play as.

I mean yes each character has a delightful 3 variation variety to pick from; my personal favorite being hard to pick between Ravenous or Piercing variations on Mileena, but I would have loved to seeing the cameo characters making an appearance being playable. What I want to address though is the fact the storyline felt like it was more about the Spec Ops than anything with Outworld or Netherrealm. The Rebellion could have gone on longer and honestly Kotal Kahn was beaten by Kung Jin that shows right there he's a horrible leader to be beaten by a partly egotistical hard head.

Notice also for me I felt the story was predictable. They showed Shinnok in the first chapter, that just says 'Oh and yeah he'll be your final boss'. During Kung Jin's chapter it was painfully easy to see D'Vorah not like Kotal trusting the Earthrealmers (DingDingDing that made her predictable) and tried to make him not trust them. Another thing I noted was how no matter what setting you put the kombat difficulty on it always seemed too hard for newbies playing even on 'Very Easy' I was watching as my friend, who never played MK in his life struggle because in the story mode the opponent was fighting no where near 'Very Easy' but on Medium to Hard.

Leaving a difficult story mode fighting like that for new comers might in turn; turn them off to the series.

But fear not, though the story line was lacking in many aspects the rest of the game makes up for it. I enjoyed the Krypt, even with the minor FNAF attempt jumpscares that you kill the attacker and get koin. The fact I could run around in first person unlocking things, finding items and more was so much more fun than buying the microtransaction of 'Unlock all Krypt Chests' for $16. I loved the graphics on my Xbox one where things felt more realistic as they can get in a weird world like the Mortal Kombat verse.

What I didn't understand though was... why did Netherrealm Studios include the 'Kutie' icons? I felt like each time I opened a chest or something with one my koins were wasted but when I got new Fatalities, and Brutalities I was jumping to cloud nine. I loved how when you first come to the krypt as well that if you aren't used to the jump scares that were rarer in MK9's krypt you'd be sitting there jumping and screaming like a 1940's woman when she saw a mouse. (Eeek!)

Now the towers are fun too, I loved the Living towers, that were daily, premium, and hourly. I spent more hours playing through towers than anything else on the game. By the end of the story mode I wanted to borrow Mileena's sais and perform her Hara Kiri. The hardest tower unless you are one of the top MK players in the universe is the survival tower. You have to fight and remember to block dodge and beat the crap out of your opponent while retaining most of your health because what you're left with is what you take with you.

What else was a great aspect? The new Character models. I loved Mileena's new lips. She looked more like half Tarkatan and Edenian. Male character models didn't look like walking ken dolls with wide chests, and shoulders, while the females didn't look like pixel blow up dolls with too much jiggle effect. And yes I bet most of the fanboys are sobbing that 'I can't see no booty' or 'they scaled down on the female sexiness'. Please children leave the room the adults are talking.

Anyway my over all score for this game is a 8.5/10 only because the story was lacking but what kept it a float was the towers, online and krypt. It's not an 'OMG must have' but I certainly say pick it up if you're a big fan.

Next: The Witcher 3: Wild Hunt Review

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