On November 10, 2015 we were graced with two grand games one
of which was the next installment of the Tomb Raider game. Yes you guessed it
(and perhaps the title gave it away anyway) I’m talking about the recently
released Rise of the Tomb Raider.
Lara Croft from the 2013 reboot returns and this time she
seeks new and amazing truths and nothing is simple in this game. Even on
Adventurer mode where you can take things a bit easier it’s still difficult
with the enemies whether you’re talking about the humans or the animals. I will
state (or spoil?) that the bears in the game are incredibly hard to take down
as I put over 90+ bullets in him so you better be careful trekking into caves
because Yogi ain’t having it. (Should have brought him a picnic basket, shame
Lara)
Hey Boo-boo... I forgot the picnic basket again... |
Now as for the characters they are pretty much in and out
most times and you don’t get to learn too much about them at first and they
aren’t going to draw you into automatically liking them but this game is about
Lara and the way she becomes the Tomb Raider we know and love. This game does a
delightful job of doing that by highlighting aspects in Lara’s life that led
her to who she becomes.
There is a steady downfall of a few glitches I did encounter
such as ‘random teleportation’ and I say this because I was drowning a man
underwater and was suddenly; while drowning him, teleported outside and at the
edge of a water tower of some sort before falling to my death and having to
restart that moment before I died. Another was Lara’s arm at one point was
stuck broken backwards and hand to her upper back/shoulder area. That one was
not as bad and actually just looked kind of awkward but fixed itself within
about a minute or so.
Another downfall to the game is… (Sigh.) the
Micro-transactions. Yes the bane of gaming existence returns; revealing its
ugly head within a good franchise such as Tomb Raider. Though I hear the people
already barking to say ‘but it’s only in Multiplayer’ sure you have a point but
the more you buy them the more you tell the game company you want more which
could move that micro-transaction crap into the single player area. The issue
is they literally FORCE you to buy them if you are one of the achievement
hunters as 2 achievements are:
·
Quite the
Collector: Collect 150 cards
·
There
belong in a Museum: Collect 300 cards
Yes they WANT you to buy them; they are forcing you to
pretty much. And so what you get the bronze pack that is not sold for cash but
credits you can get within the game, you’re still feeding a biscuit to the dog
that took a crap on your rug like he was a good doggie. The downfall of these
cards is also that common and uncommon do not even stick around they are one
time only use meaning you now have to buy more cards to get them back
hopefully. The serious issue with the cards is also that being the gold pack
for 60000 credits has more rare/permanently around cards means people will go
for those enforcing the game companies to further make and put in
micro-transactions.
Back to the game in general, I found the tombs to be a great
and much more challenging side addition that made the puzzle solving so much
more worth my time and effort. Lara gives only very subtle hints which lead you
to have to figure out the rest of the puzzle and figure how you will go about
solving it. And aside from the Challenge Tombs I found several fun and kind of
creepy crypts that like some strong boxes give you weapon parts to create not
upgrades but new weapons entirely. The only issue I had was the gold coins you
collect to buy things from this one guy. The total of everything is about over
700-800 coins and most times you’re only picking up 2 coins at a time until you
unlock a skill making it so much harder to get everything you want from him.
Though hard to collect the coins, this in turn forces you to
carefully look around for coin cashes and small litters of coins in tombs or
crypts you enter as well as in small jars which Lara seems to simply smack and
they fall over open.
The game features many new and oh so gruesome ways to die
which had me cringe in pain for Lara’s sake each time they happened as well as
new functions to Lara’s facial expressions. This is due to the fact that you
see more emotion and realism within the movements of her mouth, brow, eyes and
expressions such as fear, shock, anger and more. The physics for Lara’s hair
has even improved to look more realistic and move as it should, she even fixes
her ponytail each time she exits water.
When Lara gets into a fight and gets hurt she will look
bloody or rolling around in mud and dirty will make her filthy. Exiting water
in cold climate areas you will see Lara shiver and almost hug herself to keep
warm or she will warm her hands by a fire. With Rise of the Tomb Raider she’s
become more lifelike and easier to relate to as we see her grow from a simple
survivor to a full on truth seeking, tomb raiding woman of legend.
For this game in an overall sense is outstanding and made a
big impact into the Tomb Raider reboot making it stand out more so than the
previous two other boots of the same name. Now I wonder if they will have this
Lara also have to kill a dinosaur or if they will steer clear of such craziness
and make it more truth seeking adventure like as this one with a heavy dose of
survivor like in the first game back in 2013. My score for Tomb Raider is a
delightful 9.2/10 falling short mostly because of the odd glitches though does
any game come out full functional anymore? Maybe; maybe not. Anyway, this is a
very nice game to own if you love the franchise or well the 2013 reboot.